YOU NEED TO USE THE SNAPSHOOT FOLDER FOR ROM LIST !!!!
Code: Select all
<System>
<Name>Zinc</Name>
<AppPath>F:\emulateur\Zinc\zincautoit.exe</AppPath>
<RomPath>F:\emulateur\Mgalaxy\snapsemul\zinc</RomPath>
<SnapPath>F:\emulateur\Mgalaxy\snapsemul\zinc</SnapPath>
<VidPath />
<Emu selected="0">
<Cmd id="0" name="zinc autoit" value="%file" />
</Emu>
<Ext selected="0">
<Suf id="0" value=".png" />
</Ext>
<Active>True</Active>
</System>
Code: Select all
If NOT $CmdLine[0] = 1 Then Exit
$C = $CmdLine[1]
$N = 0
If $C = "starglad" Then $N = 1 ;Star Gladiator (US 960627)
If $C = "sfex" Then $N = 2 ;Street Fighter EX (US 961219)
If $C = "sfexj" Then $N = 3 ;Street Fighter EX (JP 961130)
If $C = "sfexa" Then $N = 4 ;Street Fighter EX (ASIA 961219)
If $C = "sfexp" Then $N = 5 ;Street Fighter EX Plus (US 970407)
If $C = "sfexpu1" Then $N = 6 ;Street Fighter EX Plus (US 970311)
If $C = "sfexpj" Then $N = 7 ;Street Fighter EX Plus (JP 970311)
If $C = "sfex2" Then $N = 8 ;Street Fighter EX 2 (US 980526)
If $C = "sfex2j" Then $N = 9 ;Street Fighter EX 2 (JP 980312)
If $C = "sfex2p" Then $N = 10 ;Street Fighter EX 2 PLUS (US 990611)
If $C = "sfex2pj" Then $N = 11 ;Street Fighter EX 2 PLUS (JP 990611)
If $C = "sfex2pa" Then $N = 12 ;Street Fighter EX 2 PLUS (ASIA 990611)
If $C = "plsmaswd" Then $N = 13 ;Plasma Sword (US 980316)
If $C = "stargld2" Then $N = 14 ;Star Gladiator 2 (JP 980316)
If $C = "rvschola" Then $N = 15 ;Rival Schools (ASIA 971117)
If $C = "jgakuen" Then $N = 16 ;Justice Gakuen (JP 991117)
If $C = "rvschool" Then $N = 17 ;Rival Schools (US 971117)
If $C = "shiryu2" Then $N = 18 ;Strider Hiryu 2 (JP 991213)
If $C = "strider2" Then $N = 19 ;Strider 2 (ASIA 991213)
If $C = "kikaioh" Then $N = 20 ;Kikaioh (JP 980914)
If $C = "techromn" Then $N = 21 ;Tech Romancer (US 980914)
If $C = "ts2" Then $N = 22 ;Battle Arena Toshinden 2 (US 951124)
If $C = "ts2j" Then $N = 23 ;Battle Arena Toshinden 2 (JP 951124)
If $C = "tgmj" Then $N = 24 ;Tetris The Grand Master (JP 980710)
If $C = "sncwgltd" Then $N = 25 ;Sonic Wings Limited (JP)
If $C = "beastrzb" Then $N = 26 ;Beastorizer (US) *bootleg*
If $C = "beastrzr" Then $N = 27 ;Beastorizer (US)
If $C = "bldyror2" Then $N = 28 ;Bloody Roar 2 (JP)
If $C = "brvblade" Then $N = 29 ;Brave Blade (JP)
If $C = "psyforcj" Then $N = 30 ;Psychic Force (JP 2.4J)
If $C = "psyforce" Then $N = 31 ;Psychic Force (World 2.4O)
If $C = "psyfrcex" Then $N = 32 ;Psychic Force EX (JP 2.0J)
If $C = "mgcldtex" Then $N = 33 ;Magical Date EX - sotsugyou kokuhaku daisakusen (JP 2.01J)
If $C = "raystorj" Then $N = 34 ;Raystorm (JP 2.05J)
If $C = "raystorm" Then $N = 35 ;Raystorm (US 2.06A)
If $C = "ftimpcta" Then $N = 36 ;Fighters Impact A (JP 2.00J)
If $C = "gdarius" Then $N = 37 ;G-Darius (JP 2.01J)
If $C = "gdarius2" Then $N = 38 ;G-Darius Ver.2 (JP 2.03J)
If $C = "danceyes" Then $N = 39 ;Dancing Eyes (JP) Ver. A
If $C = "xevi3dg" Then $N = 40 ;Xevious 3D/G (JP) Ver. A
If $C = "starswep" Then $N = 41 ;Star Sweep (JP) Ver. A
If $C = "myangel3" Then $N = 42 ;Kosodate Quiz My Angel 3 (JP) Ver. A
If $C = "tekkenb" Then $N = 43 ;Tekken (JP) Ver. B
If $C = "tekkena" Then $N = 44 ;Tekken (WORLD) Ver. B
If $C = "tekken" Then $N = 45 ;Tekken (WORLD) Ver. C
If $C = "tekken2a" Then $N = 46 ;Tekken 2 (JP) Ver. B
If $C = "tekken2b" Then $N = 47 ;Tekken 2 (World) Ver. A
If $C = "tekken2" Then $N = 48 ;Tekken 2 (World) Ver. B
If $C = "souledga" Then $N = 49 ;Soul Edge (JP) SO3 Ver. A
If $C = "souledgb" Then $N = 50 ;Soul Edge (JP) SO1 Ver. A
If $C = "souledge" Then $N = 51 ;Soul Edge Ver. II (JP) SO4 Ver. C
If $C = "dunkmnia" Then $N = 52 ;Dunk Mania (US) DM2 Ver. C
If $C = "dunkmnic" Then $N = 53 ;Dunk Mania (JP) DM1 Ver. C
If $C = "primglex" Then $N = 54 ;Prime Goal EX (JP) Ver. A
If $C = "weddingr" Then $N = 55 ;Wedding Rhapsody (JP) Ver. JAA
If $C = "hyperath" Then $N = 56 ;Hyper Athlete (JP) Ver. 1.00
If $C = "pbball96" Then $N = 57 ;Powerful Baseball 96 (JP) Ver. 1.03
If $C = "susume" Then $N = 58 ;Susume! Taisen Puzzle-Dama (JP) Ver. 1.20
If $C = "fgtlayer" Then $N = 59 ;Fighting Layer (JP) Ver. B
If $C = "ehrgeiz" Then $N = 60 ;Ehrgeiz (US) Ver. A
If $C = "tekken3" Then $N = 61 ;Tekken 3 (JP) Ver. A
If $C = "mrdrillr" Then $N = 62 ;Mr Driller (JP) Ver. A
If $C = "aquarush" then $N = 63 ;Aqua Rush (JP) Ver. A
If $C = "pacapp" Then $N = 64 ;Paca Paca Passion (JP) Ver. A
If $C = "glpracr3" Then $N = 65 ;Gallop Racer 3 (JP)
If $C = "shngmtkb" Then $N = 66 ;Shanghai Matekibuyuu (JP)
If $C = "cbaj" Then $N = 67 ;Cool Boarders Arcade Jam (US)
If $C = "doapp" Then $N = 68 ;Dead or Alive++
If $C = "tondemo" Then $N = 69 ;Tondemo Crisis
If $C = "mfjump" Then $N = 70 ;Monster Farm Jump (JP)
If $C = "hvnsgate" Then $N = 71 ;Heaven's Gate
If $N = 0 Then Exit 0
$com = '"' & "F:\emulateur\Zinc\zinc.exe " & $N & " --use-config-file=zinc.cfg" & '"'
$PID = Run(@ComSpec & " /c " & $com, "", @SW_HIDE) ;
While ProcessExists ( $PID )
Sleep(500)
WEnd
exit 0
zinc.cfg
Code: Select all
--roms-directory=F:\emulateur\Zinc\roms
--use-sound=yes
--sound-filter-enable=no
--sound-filter-cutoff=22050
--sound-surround-lite-enable=no
--sound-surround-lite-multiplier=40
--sound-stereo-exciter=no
--use-slow-geometry=yes
--use-mem-predict=no
--use-stackinram-hack=no
--use-renderer-cfg-file=renderer.cfg
--renderer=d3d_renderer.znc
--controller=pcfg\controller.znc
--use-controller-cfg-file=pcfg\sfex2pcp.cfg
Code: Select all
; renderer settings
XSize = 1024 ; window/fullscreen X size
YSize = 768 ; window/fullscreen Y size
FullScreen = 1 ; Fullscreen mode: 0/1
ColorDepth = 32 ; Fullscreen color depth: 16/32
ScanLines = 0 ; Scannlines: 0=none, 1=black, 2=bright
Filtering = 3 ; Texture filtering: 0-3
Blending = 1 ; Enhanced color blend: ogl: 0/1; D3D: 0-2
Dithering = 1 ; Dithering: 0/1
ShowFPS = 0 ; FPS display on startup: 0/1
FrameLimitation = 1 ; Frame limit: 0/1
FrameSkipping = 1 ; Frame skip: 0/1
FramerateDetection = 1 ; Auto framerate detection: 0/1
FramerateManual = 100 ; Manual framerate: 0-1000
TextureType = 3 ; Tetxures: 0=default, 1=4 bit, 2=5bit, 3=8bit
TextureCaching = 2 ; Caching type: 0-2
TurnDisplay = 1 ; Turn the whole display (0-2, 0=default)