Hello Amiga pros!
I'm trying to understand how to load rom archives with .lha extension. I have some to test. They came from a rasberrypi setup using amiberry.
Now I'm a little bit familiar with WinUAE and adf files and tried to read up on how to run lha games. I'm very confused now, and don't really know how to setup WinUAE, WinUAEloader, WHDrun or whatever.
Is there a simple way of setting up the software on a portable flash drive so it will recognize and launch my packed .lha files? Or do I need to partition a real physical drive somehow? Any help on this would be much appreciated..
Amiga lha games/whd games
For WHD, I have already done a topic for that http://www.mgalaxy.com/forum/https://ww ... ic.php?t=6.
For HDF, its' a little bit more complicated, because it's a n harddrive image, so you need to load a complete system image and mount this file.
For LHA, its' just a compressed file, so unzip them to see what is the content, but I just think it's the same file, *.zip on windows and *.lha on amiga.
This topic is old, from my memory fs-uae can now launch whd archive, but I haven't tried this feature yet : https://fs-uae.net/whdload-support
For HDF, its' a little bit more complicated, because it's a n harddrive image, so you need to load a complete system image and mount this file.
For LHA, its' just a compressed file, so unzip them to see what is the content, but I just think it's the same file, *.zip on windows and *.lha on amiga.
This topic is old, from my memory fs-uae can now launch whd archive, but I haven't tried this feature yet : https://fs-uae.net/whdload-support
Last edited by Aeliss on Tue Feb 05, 2019 3:25 pm, edited 1 time in total.
- SegaDoesWhatNintenDont
- Jr. Member
- Posts: 26
- Joined: Sun Jan 27, 2019 1:53 pm
Thank you for the tip, Aleliss.
I tried it and got FS-UAE working perfectly by using the launcher to load WHDs and get the config from the online database.
Now my problem is that I don't know the first thing about autoit or how to use scripts. I tried to understand but it seems to me all the instructions given on this forum are targeted towards people who actually know already how to do it but just need help with the right code..
What I would like to do is use FS UAE from within mGalaxy. I tried pointing the emulator to the FS-UAE-launcher.exe, but that doesn't seem to do the trick.
Can you explain to me - in a noob friendly way - where to go and what to edit in order to get FS-UAE-launcher.exe to run a specific .lha archive?
I tried it and got FS-UAE working perfectly by using the launcher to load WHDs and get the config from the online database.
Now my problem is that I don't know the first thing about autoit or how to use scripts. I tried to understand but it seems to me all the instructions given on this forum are targeted towards people who actually know already how to do it but just need help with the right code..
What I would like to do is use FS UAE from within mGalaxy. I tried pointing the emulator to the FS-UAE-launcher.exe, but that doesn't seem to do the trick.
Can you explain to me - in a noob friendly way - where to go and what to edit in order to get FS-UAE-launcher.exe to run a specific .lha archive?
WinUAELoader.exe works with fs-uae too ?
BTW if you are using fs-uae, have you a command line to launch game ? A command line with FS-UAE-launcher.exe ?
From my memory no, so if you wana use the "hard way". Some explanation about autoit
- you will find some script in F:\emulateur\mGalaxy\Data\Scripts
- You can edit them with notepad, but better to use the application with it.
- When you have instaled mGalaxy it have also installed autoit, so you don't need more.
- To make *.exe with the script > tools/ compile.
On my side I m using the exe file as executable, but my script have changed since the last one.
Here my last one
And to use it
BTW if you are using fs-uae, have you a command line to launch game ? A command line with FS-UAE-launcher.exe ?
From my memory no, so if you wana use the "hard way". Some explanation about autoit
- you will find some script in F:\emulateur\mGalaxy\Data\Scripts
- You can edit them with notepad, but better to use the application with it.
- When you have instaled mGalaxy it have also installed autoit, so you don't need more.
- To make *.exe with the script > tools/ compile.
On my side I m using the exe file as executable, but my script have changed since the last one.
Here my last one
Code: Select all
#include <array.au3>
#include <File.au3>
local $fichier = $CmdLineRaw
;clen name
$fichier = StringTrimRight( $fichier, 1 )
$fichier = StringTrimleft( $fichier, 1 )
local $tmp = @ScriptDir & '\WHD_loader\tmp\'
local $app
local $config = @ScriptDir & '\WHD_loader\WHDLoader.uae'
;delete previous archives
DirRemove(@scriptdir & "\WHD_loader\tmp\",1)
DirCreate(@scriptdir & "\WHD_loader\tmp\")
;unzip archive
_Zip_UnzipAll($fichier,$tmp)
;we get the name of the game
Local $search = FileFindFirstFile($tmp & '*.info')
If $search = -1 Then exit 0
Local $file = FileFindNextFile($search)
$file = StringTrimRight( $file, 5 )
FileClose($search)
;file modification
Local $file2 = FileOpen(@ScriptDir & '\WHD_loader\WHD\S\user-startup',2)
If $file2 = -1 Then exit 0
Local $patch = IniRead(@ScriptDir & "\Data.ini", "PATCH", $file, "")
Local $save = IniRead(@ScriptDir & "\Data.ini", "SAVE", $file, "")
;Add save if exist
if $save <> "" Then
local $search2 = FileFindFirstFile(@scriptdir & '\SAVE\' & $file & '\' & $save & '\' & '\*.*' )
If $search2 <> -1 then
local $fileSave = FileFindNextFile($search2)
while $fileSave <> ''
FileCopy (@scriptdir & '\SAVE\' & $file & '\' & $save & '\' & $fileSave, $tmp & $file & '\' & $save & '\' & $fileSave, 1 )
$fileSave = FileFindNextFile($search2)
wend
Endif
FileClose($search2)
$patch = 'NOWRITECACHE ' & $patch
Endif
FileWriteLine($file2, 'echo "";')
FileWriteLine($file2, 'echo "WHD loader";')
FileWriteLine($file2, 'echo "Running: ' & $file & '.Slave";')
FileWriteLine($file2, 'echo "Special command : ' & $patch & '";')
FileWriteLine($file2, 'echo "";')
FileWriteLine($file2, 'echo "Remember to use the quit key instead of closing WinUAE!";')
FileWriteLine($file2, 'echo "";')
FileWriteLine($file2, 'cd dh1:' & $file & ';')
FileWriteLine($file2, 'whdload ' & $file & '.Slave PRELOAD ' & $patch & ';')
FileClose($file2)
#CS
;for WinUAE
$app = @ScriptDir & '\..\WinUAE\WinUAE.exe'
;configuration modification
local $aLines
_FileReadToArray($config, $aLines)
for $i = 0 To $aLines[0]
If StringInStr($aLines[$i], "filesystem2=rw,DH1") Then
_FileWriteToLine($config, $i ,"filesystem2=rw,DH1:DH1:" & $tmp & ",0", 1)
EndIf
If StringInStr($aLines[$i], "uaehf1=dir,rw,DH1:") Then
_FileWriteToLine($config, $i ,"uaehf1=dir,rw,DH1:DH1:" & $tmp & ",0", 1)
EndIf
Next
Runwait('"' & $app & '" -config="' & $config )
#Ce
;#cs
;For FS-UAE
$app = @ScriptDir & '\..\fs-uae\Windows\fs-uae\fs-uae.exe'
$config = @ScriptDir & '\WHD_loader\whd.fs-uae'
Runwait('"' & $app & '" ' & $config )
;#ce
;Sauvegarde
if $save <> "" Then
local $search2 = FileFindFirstFile(@scriptdir & '\SAVE\' & $file & '\' & $save & '\' & '\*.*' )
If $search2 <> -1 then
local $fileSave = FileFindNextFile($search2)
while $fileSave <> ''
FileCopy ($tmp & $file & '\' & $save & '\' & $fileSave, @scriptdir & '\SAVE\' & $file & '\' & $save & '\' & $fileSave, 1 )
$fileSave = FileFindNextFile($search2)
wend
Endif
FileClose($search2)
Endif
exit 0
;==========================================================================
;
; Function Name: _Zip_DllChk()
; Description: Internal error handler.
; Parameter(s): none.
; Requirement(s): none.
; Return Value(s): Failure - @extended = 1
; Author(s): smashley
;
;===============================================================================
Func _Zip_DllChk()
If Not FileExists(@SystemDir & "\zipfldr.dll") Then Return 2
If Not RegRead("HKEY_CLASSES_ROOT\CLSID\{E88DCCE0-B7B3-11d1-A9F0-00AA0060FA31}", "") Then Return 3
Return 0
EndFunc ;==>_Zip_DllChk
;===============================================================================
;
; Function Name: _Zip_UnzipAll()
; Description: Extract all files contained in a ZIP Archieve.
; Parameter(s): $hZipFile - Complete path to zip file that will be created (or handle if existant)
; $hDestPath - Complete path to where the files will be extracted
; $flag = 1
; - 1 no progress box
; - 0 progress box
; Requirement(s): none.
; Return Value(s): On Success - 0
; On Failure - sets @error 1~3
; @error = 1 no Zip file
; @error = 2 no dll
; @error = 3 dll isn't registered
; Author(s): torels_
; Notes: The return values will be given once the extracting process is ultimated... it takes some time with big files
;
;===============================================================================
Func _Zip_UnzipAll($hZipFile, $hDestPath, $flag = 1)
Local $DLLChk = _Zip_DllChk()
If $DLLChk <> 0 Then Return SetError($DLLChk, 0, 0);no dll
If not _IsFullPath($hZipFile) then Return SetError(4,0) ;zip file isn't a full path
If Not FileExists($hZipFile) Then Return SetError(2, 0, 0) ;no zip file
If Not FileExists($hDestPath) Then DirCreate($hDestPath)
Local $aArray[1]
$oApp = ObjCreate("Shell.Application")
$oApp.Namespace($hDestPath).CopyHere($oApp.Namespace($hZipFile).Items)
For $item In $oApp.Namespace($hZipFile).Items
_ArrayAdd($aArray, $item)
Next
While 1
If $flag = 1 then _Hide()
If FileExists($hDestPath & "\" & $aArray[UBound($aArray) - 1]) Then
Return SetError(0, 0, 1)
ExitLoop
EndIf
Sleep(500)
WEnd
EndFunc ;==>_Zip_UnzipAll
;===============================================================================
;
; Function Name: _Hide()
; Description: Internal Function.
; Parameter(s): none
; Requirement(s): none.
; Return Value(s): none.
; Author(s): torels_
;
;===============================================================================
Func _Hide()
If ControlGetHandle("[CLASS:#32770]", "", "[CLASS:SysAnimate32; INSTANCE:1]") <> "" And WinGetState("[CLASS:#32770]") <> @SW_HIDE Then ;The Window Exists
$hWnd = WinGetHandle("[CLASS:#32770]")
WinSetState($hWnd, "", @SW_HIDE)
EndIf
EndFunc
;===============================================================================
;
; Function Name: _IsFullPath()
; Description: Internal Function.
; Parameter(s): $path - a zip path
; Requirement(s): none.
; Return Value(s): success - True.
; failure - False.
; Author(s): torels_
;
;===============================================================================
Func _IsFullPath($path)
if StringInStr($path,":\") then
Return True
Else
Return False
EndIf
Endfunc
Code: Select all
<System guid="Commodore Amiga-Zc3nHfED" type="Computer">
<Name ss="75" em="Commodore_Amiga" tgdb="Amiga" gb="1|AMI">Commodore Amiga</Name>
<UserName>Commodore Amiga WHD</UserName>
<AppPath>F:\emulateur\Amiga\MyWHDLoader\WHDloader.exe</AppPath>
<RomPath>F:\emulateur\Amiga\Jeux WHD</RomPath>
<SnapPath>F:\emulateur\mGalaxy\snapsemul\AmigaWHD</SnapPath>
<VidPath>
</VidPath>
<CoverPath>
</CoverPath>
<LogoPath>
</LogoPath>
<ArtPath>
</ArtPath>
<Emu selected="My loader">
<Cmd hidden="false" name="FS-UAE" value="--fullscreen=1 --floppy-drive-0="%path\%file%ext"" extensions=".adf,.adz,.dms,.fdi,.gz,.hdf,.hdz,.ipf,.rdf,.rdz,.vhd,.zip" />
<Cmd hidden="false" name="WinUAE" value="-config=mGalaxy.uae -0 "%path\%file%ext"" extensions=".adf,.adz,.dms,.fdi,.gz,.hdf,.hdz,.ipf,.rdf,.rdz,.vhd,.zip" />
<Cmd hidden="true" name="RetroArch [puae_libretro.dll]" value="-f -L cores\puae_libretro.dll "%path\%file%ext"" extensions=".adf,.adz,.dms,.fdi,.gz,.hdf,.hdz,.ipf,.rdf,.rdz,.vhd,.zip" />
<Cmd hidden="false" name="My loader" value=""%path\%file%ext"" extensions=".adf,.adz,.dms,.fdi,.gz,.hdf,.hdz,.ipf,.rdf,.rdz,.vhd,.zip" />
</Emu>
<Active>True</Active>
<Script>True</Script>
<Database>True</Database>
<Screensaver>False</Screensaver>
<Theme>
</Theme>
<Prelaunch enable="False">
<Data app="" cmd="" state="0" />
</Prelaunch>
</System>
Last edited by Aeliss on Sun Feb 10, 2019 10:55 am, edited 1 time in total.