Search found 11 matches
- Sun Feb 12, 2017 11:06 am
- Forum: General Discussion
- Topic: AutoIt script to load zipped bin/cue files in Retroarch
- Replies: 2
- Views: 10011
Re: AutoIt script to load zipped bin/cue files in Retroarch
Oh, that's true, I actually forgot to mention that 7za.exe is needed in the same directory of the emulator, together with the script. My bad. ::) Edit: After a bit of researching, I think that using an external zip utility like 7za.exe is indeed the best option. Windows native unzipping utility is ...
- Sun Feb 12, 2017 1:40 am
- Forum: General Discussion
- Topic: AutoIt script to load zipped bin/cue files in Retroarch
- Replies: 2
- Views: 10011
AutoIt script to load zipped bin/cue files in Retroarch
As some of you guys may have noticed, Retroarch does not support extracting bin/cue files from zipped archives. (as of the most recent version 1.4.1) While the guys at libretro do not come up with a solution, I've developed a simple script to extract those games from archives automatically. I tested ...
- Tue Nov 15, 2016 11:43 pm
- Forum: Need Help?
- Topic: Creating a PC Engine CD Base System
- Replies: 3
- Views: 7539
Re: Creating a PC Engine CD Base System
That's weird, when I tested it earlier today, I had the impression that mGalaxy didn't found valid files inside subfolders. I tested again, and it actually works now. My fault, probably. :-[ Anyway, problem solved! While we are here, these are the system data for PC Engine CD. It might be useful for ...
- Tue Nov 15, 2016 8:25 pm
- Forum: Need Help?
- Topic: Creating a PC Engine CD Base System
- Replies: 3
- Views: 7539
Creating a PC Engine CD Base System
Hi, I have some PCECD backups that I would like to add to mGalaxy, so I tried to create a base system entry for the PC Engine CD. I have stumbled upon some difficulties, however. Most PCE CD games are comprised of a multitude of .bin and .cue files, and as such, having many games in one folder can ...
- Sun Oct 23, 2016 10:49 pm
- Forum: Need Help?
- Topic: How do I change the systems order?
- Replies: 4
- Views: 7195
Re: How do I change the systems order?
I didn't notice that the order was alphabetical.
I realize now that my question was quite dumb.
But anyway, a simple drag n' drop ordering in mGalaxy_Runway would be very welcome!
I realize now that my question was quite dumb.
But anyway, a simple drag n' drop ordering in mGalaxy_Runway would be very welcome!
- Sun Oct 23, 2016 10:10 pm
- Forum: Need Help?
- Topic: How do I change the systems order?
- Replies: 4
- Views: 7195
How do I change the systems order?
Is there an easy way to change the order of my systems list?
- Sun Oct 23, 2016 3:07 pm
- Forum: Need Help?
- Topic: Turbografx-16 System Info
- Replies: 2
- Views: 6889
Re: Turbografx-16 System Info
Nice, thanks!
- Sat Oct 22, 2016 9:16 pm
- Forum: Need Help?
- Topic: Turbografx-16 System Info
- Replies: 2
- Views: 6889
Turbografx-16 System Info
Following mGalaxy's tutorial, I created a new system entry for Turbografx-16. This is great if you would like to keep PC-Engine (JAP) and Turbografx-16 (USA) separated, like the Hyperlist databases. The icon.png could use some work, it's good enough but not exactly like the default systems. This is ...
- Sun Oct 16, 2016 9:08 pm
- Forum: Need Help?
- Topic: ScummVM game names
- Replies: 4
- Views: 7513
ScummVM game names
Hi, After using the ScummVM shortcut generator, my ScummVM setup is working flawlessly, but the names of the games are using that default DOS shortform (like 'monkey' instead of Secret of Monkey Island). Is there anyway to fix this? I could just rename the folders and run the utility again, but then ...
- Sat Oct 15, 2016 9:42 am
- Forum: mGalaxy Wishlist
- Topic: Fail-over option for artwork display
- Replies: 2
- Views: 7610
Re: Fail-over option for artwork display
This works, the only downside is that if you have a lot of games, the additional space adds up. :D It's not much (about 1 GB or so in my current setup), but a simple checkbox to let mGalaxy look for missing art in another folder would be so much cleaner IMO. In a default setup, this solution would ...
- Sat Oct 15, 2016 12:25 am
- Forum: mGalaxy Wishlist
- Topic: Fail-over option for artwork display
- Replies: 2
- Views: 7610
Fail-over option for artwork display
Hi, first of all, thank you for this amazing frontend. I've tried every frontend under the sun and mGalaxy is the closest I got to a hassle-free setup and a perfect experience. In my current setup I like to use the game covers for the main display instead of screenshots ( by swapping the directories ...