Search found 11 matches

by dlol
Sun Feb 12, 2017 11:06 am
Forum: General Discussion
Topic: AutoIt script to load zipped bin/cue files in Retroarch
Replies: 2
Views: 10011

Re: AutoIt script to load zipped bin/cue files in Retroarch

Oh, that's true, I actually forgot to mention that 7za.exe is needed in the same directory of the emulator, together with the script. My bad. ::) Edit: After a bit of researching, I think that using an external zip utility like 7za.exe is indeed the best option. Windows native unzipping utility is ...
by dlol
Sun Feb 12, 2017 1:40 am
Forum: General Discussion
Topic: AutoIt script to load zipped bin/cue files in Retroarch
Replies: 2
Views: 10011

AutoIt script to load zipped bin/cue files in Retroarch

As some of you guys may have noticed, Retroarch does not support extracting bin/cue files from zipped archives. (as of the most recent version 1.4.1) While the guys at libretro do not come up with a solution, I've developed a simple script to extract those games from archives automatically. I tested ...
by dlol
Tue Nov 15, 2016 11:43 pm
Forum: Need Help?
Topic: Creating a PC Engine CD Base System
Replies: 3
Views: 7539

Re: Creating a PC Engine CD Base System

That's weird, when I tested it earlier today, I had the impression that mGalaxy didn't found valid files inside subfolders. I tested again, and it actually works now. My fault, probably. :-[ Anyway, problem solved! While we are here, these are the system data for PC Engine CD. It might be useful for ...
by dlol
Tue Nov 15, 2016 8:25 pm
Forum: Need Help?
Topic: Creating a PC Engine CD Base System
Replies: 3
Views: 7539

Creating a PC Engine CD Base System

Hi, I have some PCECD backups that I would like to add to mGalaxy, so I tried to create a base system entry for the PC Engine CD. I have stumbled upon some difficulties, however. Most PCE CD games are comprised of a multitude of .bin and .cue files, and as such, having many games in one folder can ...
by dlol
Sun Oct 23, 2016 10:49 pm
Forum: Need Help?
Topic: How do I change the systems order?
Replies: 4
Views: 7195

Re: How do I change the systems order?

I didn't notice that the order was alphabetical.  ::)
I realize now that my question was quite dumb.
But anyway, a simple drag n' drop ordering in mGalaxy_Runway would be very welcome!
by dlol
Sun Oct 23, 2016 10:10 pm
Forum: Need Help?
Topic: How do I change the systems order?
Replies: 4
Views: 7195

How do I change the systems order?

Is there an easy way to change the order of my systems list?
by dlol
Sun Oct 23, 2016 3:07 pm
Forum: Need Help?
Topic: Turbografx-16 System Info
Replies: 2
Views: 6889

Re: Turbografx-16 System Info

Nice, thanks!  :D
by dlol
Sat Oct 22, 2016 9:16 pm
Forum: Need Help?
Topic: Turbografx-16 System Info
Replies: 2
Views: 6889

Turbografx-16 System Info

Following mGalaxy's tutorial, I created a new system entry for Turbografx-16. This is great if you would like to keep PC-Engine (JAP) and Turbografx-16 (USA) separated, like the Hyperlist databases. The icon.png could use some work, it's good enough but not exactly like the default systems. This is ...
by dlol
Sun Oct 16, 2016 9:08 pm
Forum: Need Help?
Topic: ScummVM game names
Replies: 4
Views: 7513

ScummVM game names

Hi, After using the ScummVM shortcut generator, my ScummVM setup is working flawlessly, but the names of the games are using that default DOS shortform (like 'monkey' instead of Secret of Monkey Island). Is there anyway to fix this? I could just rename the folders and run the utility again, but then ...
by dlol
Sat Oct 15, 2016 9:42 am
Forum: mGalaxy Wishlist
Topic: Fail-over option for artwork display
Replies: 2
Views: 7610

Re: Fail-over option for artwork display

This works, the only downside is that if you have a lot of games, the additional space adds up. :D It's not much (about 1 GB or so in my current setup), but a simple checkbox to let mGalaxy look for missing art in another folder would be so much cleaner IMO. In a default setup, this solution would ...
by dlol
Sat Oct 15, 2016 12:25 am
Forum: mGalaxy Wishlist
Topic: Fail-over option for artwork display
Replies: 2
Views: 7610

Fail-over option for artwork display

Hi, first of all, thank you for this amazing frontend. I've tried every frontend under the sun and mGalaxy is the closest I got to a hassle-free setup and a perfect experience. In my current setup I like to use the game covers for the main display instead of screenshots ( by swapping the directories ...