mGalaxy 5.5 Interesting discovery about the filters returned empty list issue.
Posted: Sun May 01, 2016 8:49 am
So, I was recently preparing and setting up a laptop in preparations for a new cabinet build. Designed to run Mame with a dynamic marquee. I'd originally planned to use Hyperspin for this project and had it successfully up and running but it's far to overly complicated for what I needed and had issues with MaLa in the past working reliably so I decided to give mGalaxy a try and so far like it fair enough. It's fairly easy to setup and does exactly what I need it too. Until I ran into a strange issue. All my games in the list were displaying as their rom names instead of game titles. I'd setup mGalaxy to use the 64-bit version of Mame 0.173b, the current at the time of this writing. No matter what I did using the database resulted in a Filters return an empty game list result. Not using the database resulted in the rom file names list of my games. Investigating on the laptop was cumbersome as I had the external monitor setup as primary as the marquees are to be displayed on the laptop LCD so I moved over to my main gaming system as I had some older versions of mame installed to play with. After installing a clean install of mGalaxy I set off to generating databases and testing them. I did this without my roms folder selected which thankfully forces mame to generate a full database without them, then added my roms folder for testing by booting mGalaxy.
The oldest version I still had on hand was 0.151b which generated a database successfully and had proper names in mGalaxy.
The next version I tried was 0.161b which also generated a usable database.
Next was 0.162b which is where things went wrong. It claimed like 0.173b did to generate a database successfully, but only resulted in a filters return an empty game list result.
0.165b, 0.166b, and once again 0.173b resulted in the same on my main system, claiming to generate unusable databases successfully.
I'm curious as to what changed in Mame that's throwing the database generator off and though the devs might be interested in these real-world test results.
The oldest version I still had on hand was 0.151b which generated a database successfully and had proper names in mGalaxy.
The next version I tried was 0.161b which also generated a usable database.
Next was 0.162b which is where things went wrong. It claimed like 0.173b did to generate a database successfully, but only resulted in a filters return an empty game list result.
0.165b, 0.166b, and once again 0.173b resulted in the same on my main system, claiming to generate unusable databases successfully.
I'm curious as to what changed in Mame that's throwing the database generator off and though the devs might be interested in these real-world test results.