mGalaxy crashes when loading DB from Gamebase -> RomLister
Posted: Thu Dec 04, 2014 2:37 pm
Hello,
I'm trying to use my GameBase collections on mGalaxy. I'm starting with the Amiga Gamebase. The process is explained in this URL:
http://www.bu22.com/wiki/exporting_game ... _frontends
With RomLister I've created an XML file that should map the game filenames with their real names. I'm attaching it. But if I import it on mGalaxy and activate "use DB file (if available)", then when I select the Amiga system mGalaxy crashes. If I don't use the XML it doesn't crash (but shows only filenames).
There are about 2500 games so I tried filtering an smaller XML, but it also crashes, so doesn't look as a size problem. Perhaps invalid characters on file names?
Could somebody test this XML and deduce why it's crashing?
Windows 7 64bit Event Viewer log:
EDIT: I just found the problem. There are multiple entries on Gamebase associated to the same game file, using different hardware parameters. So it generates a collision on the game list. I'll see the best way to avoid this...
I'm trying to use my GameBase collections on mGalaxy. I'm starting with the Amiga Gamebase. The process is explained in this URL:
http://www.bu22.com/wiki/exporting_game ... _frontends
With RomLister I've created an XML file that should map the game filenames with their real names. I'm attaching it. But if I import it on mGalaxy and activate "use DB file (if available)", then when I select the Amiga system mGalaxy crashes. If I don't use the XML it doesn't crash (but shows only filenames).
There are about 2500 games so I tried filtering an smaller XML, but it also crashes, so doesn't look as a size problem. Perhaps invalid characters on file names?
Could somebody test this XML and deduce why it's crashing?
Windows 7 64bit Event Viewer log:
Code: Select all
Aplicación: mGalaxy.exe
Versión de Framework: v4.0.30319
Descripción: el proceso terminó debido a una excepción no controlada.
Información de la excepción: System.ArgumentException
Pila:
en System.ThrowHelper.ThrowArgumentException(System.ExceptionResource)
en System.Collections.Generic.Dictionary`2[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Insert(System.__Canon, System.__Canon, Boolean)
en System.Collections.Generic.Dictionary`2[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Add(System.__Canon, System.__Canon)
en mGalaxy.MainWindow.EmuInit()
en mGalaxy.MainWindow.emuRefresh()
en mGalaxy.MainWindow.emuSwitch(System.Object)
en mGalaxy.MainWindow.frm_FormSaved6(System.Object)
en mGalaxy.Window6.ActionSelect()
en mGalaxy.Window6.PadRefresh()
en mGalaxy.Window6._Lambda$__14(System.Object, System.EventArgs)
en System.Windows.Threading.DispatcherTimer.FireTick(System.Object)
en System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)
en MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
en System.Windows.Threading.DispatcherOperation.InvokeImpl()
en System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(System.Object)
en System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
en System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
en System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
en System.Windows.Threading.DispatcherOperation.Invoke()
en System.Windows.Threading.Dispatcher.ProcessQueue()
en System.Windows.Threading.Dispatcher.WndProcHook(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
en MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
en MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object)
en System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)
en MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
en System.Windows.Threading.Dispatcher.LegacyInvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32)
en MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr)
en MS.Win32.UnsafeNativeMethods.DispatchMessage(System.Windows.Interop.MSG ByRef)
en System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame)
en System.Windows.Threading.Dispatcher.PushFrame(System.Windows.Threading.DispatcherFrame)
en System.Windows.Threading.Dispatcher.Run()
en System.Windows.Application.RunDispatcher(System.Object)
en System.Windows.Application.RunInternal(System.Windows.Window)
en System.Windows.Application.Run(System.Windows.Window)
en System.Windows.Application.Run()
en mGalaxy.Application.Main()