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A better system UI

Posted: Tue Apr 29, 2014 4:42 pm
by Aeliss
Where we can use up/down to select constructor (for exemple) and use left/right to select machine.

Re: A better system UI

Posted: Tue Apr 29, 2014 10:13 pm
by rash2236
You can move it himself in mGalaxy_Runway. Unless you prefer it to be a default setting ?

Re: A better system UI

Posted: Wed Apr 30, 2014 8:43 am
by mgalaxy
Aeliss wrote: Where we can use up/down to select constructor (for exemple) and use left/right to select machine.
Can you explain a bit further?

Re: A better system UI

Posted: Wed Apr 30, 2014 3:42 pm
by Aeliss
In fact in the window where we can select the machine in mGalaxy

Nitendo > Nes > Snes >GB > ...
^
Sega > SMS > Genesis > GameGear > ...
^
Atari > Atari 2600 > atari 5200 > Atari 7800 > lynks > ...
^
Arcade > Mame > Taito X > Cave > Zinc > System 3 > ...
^
.....

^ Mean up and > right :)

Re: A better system UI

Posted: Tue Mar 03, 2015 1:01 am
by hindered
Along these lines I'd really like the ability to bind more than one key to a particular function.  So that both left and right AND L trigger and R trigger can cycle through these menus.  Much more intuitive if I am handing the controller off to a new user.  This would also help me when binding controls for my remote.

Re: A better system UI

Posted: Tue Mar 03, 2015 1:10 am
by hindered
And while I'm here.  I find the UI crashes when an emulator does not exit gracefully.  I know it's not an issue if the emulator is working perfectly, but that isn't always the case for me (especially getting it set up).  It would be nice if it handled these situations a bit better. 

Re: A better system UI

Posted: Tue Mar 03, 2015 4:45 pm
by Aeliss
With wich one emulator you have this bug ?

Re: A better system UI

Posted: Tue Mar 03, 2015 10:52 pm
by hindered
I fried my HTPC on Sunday and have new parts arriving today.  I will give more details when I am back in working order.