Request: Multiple Artworks (and more)
Posted: Wed Apr 09, 2014 4:00 am
Hi, mGalaxy developers!
I'm very glad to use your wonderful frontend, and want to suggest some improvements
Since services like EmuMovies suggest a lot of useful artwork stuff, it would be nice if you made support for multiple artwork types:
- box art (may contain 2 or 3 types: front, back, 3D-view);
- cart art;
- title snaps.
In this regard, I propose to implement the following functions:
- make support for auto-slideshow between existing artwork types (switchable and with various time interval);
- make manually switching between game artworks, including movies (add buttons Next, Prev);
- make support for zipped image archives (f.e. all titles in "titles.zip" archive) to reduce hard disk usage and filesystem load.
I also suggest to consider "backgrounds" artwork, that mean the program's window background will be filled with an existing image (maybe transparent, blurred or darkened - as you wish). Moreover, we can make program able to consider manuals (pdf, doc etc) that mean it will be open an external software if we push appropriate hotkey or option.
The next wish (sorry, not very good to make new thread for such little things) - it would be nice to display game information from databases under snap field (like genre, company, clones list) and also played times count.
For the future: add support for merged parent/clone romsets in 7-zip archives (make popup rom list on launching or even don't make it since the much of emus can do this itself).
I understand, it very much to realize in time, so I think, the switchable artworks and game infos are more foreground suggestions
Best regards, Psycho-A.
P.S. About bugs:
Please, make 'Enter' and 'Space' buttons in GUI active - now we can't run games or options via them even if we set them in configuration menu (they works, but not properly).
// Sorry for my English %)
I'm very glad to use your wonderful frontend, and want to suggest some improvements
Since services like EmuMovies suggest a lot of useful artwork stuff, it would be nice if you made support for multiple artwork types:
- box art (may contain 2 or 3 types: front, back, 3D-view);
- cart art;
- title snaps.
In this regard, I propose to implement the following functions:
- make support for auto-slideshow between existing artwork types (switchable and with various time interval);
- make manually switching between game artworks, including movies (add buttons Next, Prev);
- make support for zipped image archives (f.e. all titles in "titles.zip" archive) to reduce hard disk usage and filesystem load.
I also suggest to consider "backgrounds" artwork, that mean the program's window background will be filled with an existing image (maybe transparent, blurred or darkened - as you wish). Moreover, we can make program able to consider manuals (pdf, doc etc) that mean it will be open an external software if we push appropriate hotkey or option.
The next wish (sorry, not very good to make new thread for such little things) - it would be nice to display game information from databases under snap field (like genre, company, clones list) and also played times count.
For the future: add support for merged parent/clone romsets in 7-zip archives (make popup rom list on launching or even don't make it since the much of emus can do this itself).
I understand, it very much to realize in time, so I think, the switchable artworks and game infos are more foreground suggestions
Best regards, Psycho-A.
P.S. About bugs:
Please, make 'Enter' and 'Space' buttons in GUI active - now we can't run games or options via them even if we set them in configuration menu (they works, but not properly).
// Sorry for my English %)