Won't it be a problem to use xpadder/joy2key to control the frontend, once you run a game? (buttons conflict between Mame's one and xpadder/joy2key active ones?)
I didn't try it yet (actually setuping everything to try) but I was wondering.
What I mean, in case it's not clear is, let's say I map X, S, D, F to Buttons 1, 2, 3, 4 in xpadder/joy2key. When I'll press those buttons in-game, will mGalaxy also detect as if I pessed X, S, D or F which might be mapped to some menu actions?
Anyway, I'm looking forward for a new version which native pad support, I just discovered mGalaxy a few minutes ago and it seems really nice for what I'm actually doing, building a Gaming PC under my TV which don't require any use of keyboard/mouse (I'm actually using Steam Big Picture to load all my apps/games, even non-steam ones, which is loaded during the boot of my computer, so if I could control every emulator with a controller, that would just be perfect ^^).
Edit : I did some tries and it seems joy2key mapping is ignored in-game, which is a good thing, except that as the mapper seems ignored in-game, you can't use the "escape" key mapped to a button of the pad, which mean you can't seem to exit the game without a keyboard (but even if it was possible, I think the joy2key/xpadder program might be a problem for some others appz/windows, and also require a mouse or keyboard to be started/closed).
Though, nice work, it seems great
I registered to the newsletter and might give it another go when it'll have native pad support