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Re: Nintendo WII - YES, but ...

Posted: Tue Jan 31, 2017 5:20 pm
by Aeliss
Ha, it's only mGalaxy who have a problem or others emuls too ?

You can find that on configuration panel
eg http://www.hard-light.net/forums/index. ... ic=82028.0 (the first picture)
It will display all your joysticks, but not necessarily the dolphin bar, it can be a different Pperipherall, and yes set a  primary controller can be a solution to try.

Re: Nintendo WII - YES, but ...

Posted: Wed Feb 01, 2017 1:40 pm
by Aeliss
Arrr, you remember me, long time I haven't made a backup.
I don't know antimicro, I will be interested in your feedback, Im using Xpadder and Vjoy (usefull for wiimote on other emul)

Re: Nintendo WII - YES, but ...

Posted: Sun Feb 12, 2017 10:23 am
by Aeliss
Wich one script ?
There is a script for dolphin ?

And yes there is an option to desactivate that ^^.
Configuration / Interface /  "Confirm on stop" (or something liike that, the first checkbox)

Re: Nintendo WII - YES, but ...

Posted: Sun Feb 12, 2017 6:15 pm
by jmd
Yes, there is a script and after download I placed into the dolphin folder. With this script I could launch a wii game directly into full screen. Without this script not.
A script coming from mGalaxy? In v6.2?
mGalaxy doesn't use scripts inside the emulator folder anymore ! Script are automaticaly taken from the Script folder inside mGalaxy!...so I don't see how it could work!? ;)

Re: Nintendo WII - YES, but ...

Posted: Sun Feb 12, 2017 6:58 pm
by Aeliss
And above all, there isn't script for dolphin.

And I haven't see limitation for pictures, check better the name, caps, space ...

Re: Nintendo WII - YES, but ...

Posted: Tue Feb 14, 2017 5:11 pm
by jmd
I can't go into the mgalaxy program even with administrator setting?
Is it a fresh install? Have you tried to install again?
And yes, mGalaxy is compatible with Win 7!

Re: Nintendo WII - YES, but ...

Posted: Tue Feb 14, 2017 5:11 pm
by Aeliss
You can too use Dolphin in portable mode, with putting a file in dolphin folder called "portable.txt".
To make a build use a local user directory, create a text file named "portable" next to the executable files of the build. With the extension it should be named "portable.txt". Dolphin will check if that file exists in the same directory, then it will not use the global user directory, instead it will create and use the local user directory in the same directory.
To avoid this kind of problem, never use c: for application (mGalaxy or dolphin), only for system.