mGalaxy 5.2 trouble when returning from MAME
[quote="fleskebacon"]
Sometimes, when I exit a MAME game, mGalaxy doesn't respond to keystrokes. It happens like 1 in 10 times or so.
What happens is, that I can't move the cursor selecting games. I can open the "top 10" menu, but I can't move the cursor there either. I can also run games, even though the cursor isn't moving on screen, it seems to actually move in "background", so the game I start isn't necessarily the one highlighted.
When I open the filter keyboard, everything returns to normal.
I run Windows 7 64-bits and use an I-pac. I have customised the key mapping scheme for mGalaxy.
v5.0 also acted this way for me. MAME versions 0.149, 0.150 and now 0.152.
[/quote]
Sorry I was talking about this bug. I used a Logitech F710 on xinput mode (has a switch which changes between dinput and xinput mode).
I also have a xbox 360 for windows wireless pad, but I dislike the big dead zone. Anyway I've been using it and since then the bug didn't happen again. So it could be related to not pure xbox 360 controllers.
BTW any chance of getting directinput also supported?
Sometimes, when I exit a MAME game, mGalaxy doesn't respond to keystrokes. It happens like 1 in 10 times or so.
What happens is, that I can't move the cursor selecting games. I can open the "top 10" menu, but I can't move the cursor there either. I can also run games, even though the cursor isn't moving on screen, it seems to actually move in "background", so the game I start isn't necessarily the one highlighted.
When I open the filter keyboard, everything returns to normal.
I run Windows 7 64-bits and use an I-pac. I have customised the key mapping scheme for mGalaxy.
v5.0 also acted this way for me. MAME versions 0.149, 0.150 and now 0.152.
[/quote]
Sorry I was talking about this bug. I used a Logitech F710 on xinput mode (has a switch which changes between dinput and xinput mode).
I also have a xbox 360 for windows wireless pad, but I dislike the big dead zone. Anyway I've been using it and since then the bug didn't happen again. So it could be related to not pure xbox 360 controllers.
BTW any chance of getting directinput also supported?
I m using an xbox 360 emulator too, maybe it s the cause, but I don't see how this can happenI also have a xbox 360 for windows wireless pad, but I dislike the big dead zone. Anyway I've been using it and since then the bug didn't happen again. So it could be related to not pure xbox 360 controllers.