Hi,
I've discovered mGalaxy few days ago and was really impressed. I read it supports joysticks but when I connect my Xbox 360 wireless pad it doesn't respond in any case. I have this pad connected to my PC by wireless receiver and it works with MAME without any problems.
Does mGalaxy supports Xbox pads?
Xbox 360 wireless pad support, usb wireless reciever
Won't it be a problem to use xpadder/joy2key to control the frontend, once you run a game? (buttons conflict between Mame's one and xpadder/joy2key active ones?)
I didn't try it yet (actually setuping everything to try) but I was wondering.
What I mean, in case it's not clear is, let's say I map X, S, D, F to Buttons 1, 2, 3, 4 in xpadder/joy2key. When I'll press those buttons in-game, will mGalaxy also detect as if I pessed X, S, D or F which might be mapped to some menu actions?
Anyway, I'm looking forward for a new version which native pad support, I just discovered mGalaxy a few minutes ago and it seems really nice for what I'm actually doing, building a Gaming PC under my TV which don't require any use of keyboard/mouse (I'm actually using Steam Big Picture to load all my apps/games, even non-steam ones, which is loaded during the boot of my computer, so if I could control every emulator with a controller, that would just be perfect ^^).
Edit : I did some tries and it seems joy2key mapping is ignored in-game, which is a good thing, except that as the mapper seems ignored in-game, you can't use the "escape" key mapped to a button of the pad, which mean you can't seem to exit the game without a keyboard (but even if it was possible, I think the joy2key/xpadder program might be a problem for some others appz/windows, and also require a mouse or keyboard to be started/closed).
Though, nice work, it seems great I registered to the newsletter and might give it another go when it'll have native pad support
I didn't try it yet (actually setuping everything to try) but I was wondering.
What I mean, in case it's not clear is, let's say I map X, S, D, F to Buttons 1, 2, 3, 4 in xpadder/joy2key. When I'll press those buttons in-game, will mGalaxy also detect as if I pessed X, S, D or F which might be mapped to some menu actions?
Anyway, I'm looking forward for a new version which native pad support, I just discovered mGalaxy a few minutes ago and it seems really nice for what I'm actually doing, building a Gaming PC under my TV which don't require any use of keyboard/mouse (I'm actually using Steam Big Picture to load all my apps/games, even non-steam ones, which is loaded during the boot of my computer, so if I could control every emulator with a controller, that would just be perfect ^^).
Edit : I did some tries and it seems joy2key mapping is ignored in-game, which is a good thing, except that as the mapper seems ignored in-game, you can't use the "escape" key mapped to a button of the pad, which mean you can't seem to exit the game without a keyboard (but even if it was possible, I think the joy2key/xpadder program might be a problem for some others appz/windows, and also require a mouse or keyboard to be started/closed).
Though, nice work, it seems great I registered to the newsletter and might give it another go when it'll have native pad support
Last edited by davhuit on Mon Aug 12, 2013 4:19 am, edited 1 time in total.
It s because mame don't support xpadder (rawinput instead of directinput).
But you are right, on others emulators you have 50% of chance to have the button 1 and 50% to have the key "X". ATM you can desactivate xpadder before using the input configuration in the emulator to avoid this.
But you can have somes problems : if you use the button 1 to jump and if this one if associated in xpadder at the key "1" you can for exemple disable some layers in nes emulator at every jump ^^.
The new version will prevent lot of headhache
Xpadder can be loaded automatically at startup and can recognize your pads, but I m agree with you , It s not a solution, I prefer use it in a script for system that don't support pad and unload at emulator close.
But you are right, on others emulators you have 50% of chance to have the button 1 and 50% to have the key "X". ATM you can desactivate xpadder before using the input configuration in the emulator to avoid this.
But you can have somes problems : if you use the button 1 to jump and if this one if associated in xpadder at the key "1" you can for exemple disable some layers in nes emulator at every jump ^^.
The new version will prevent lot of headhache
Xpadder can be loaded automatically at startup and can recognize your pads, but I m agree with you , It s not a solution, I prefer use it in a script for system that don't support pad and unload at emulator close.
Last edited by Aeliss on Mon Aug 12, 2013 6:52 pm, edited 1 time in total.
Yeah, but I try to do a computer hooked to my TV, and so which don't need the use of a keyboard (so closing apps is not really couch friendly )
But yeah, the next version will probably be perfect. Right now, when I boot that PC, Steam auto start in big picture mode (big picture let you control steam with a pad, in full screen mode) and I can start mGalaxy and my others games with my pad from Steam. So with the next version which will support the pad in mGalaxy gui, it should be perfect
About Mame, I finally found you can map the escape key to a button (the label is called "IU_cancel" in the options) so I can quit it with the pad (by pressing the right stick).
For other emulators, like FBA, I put xpadder to be run at the start of windows, and I only mapped the escape button on the combo : LB (hold) + pression on the right stick, as the emulator don't able to map it directly.
I played a lot of games and I never saw a game which used that configuration (Hold LB + pression on right stick) for something, so I don't think it'll ever be a problem and I think I will be able to run xpadder all the time without closing it.
mGalaxy looks really nice anyway
But yeah, the next version will probably be perfect. Right now, when I boot that PC, Steam auto start in big picture mode (big picture let you control steam with a pad, in full screen mode) and I can start mGalaxy and my others games with my pad from Steam. So with the next version which will support the pad in mGalaxy gui, it should be perfect
About Mame, I finally found you can map the escape key to a button (the label is called "IU_cancel" in the options) so I can quit it with the pad (by pressing the right stick).
For other emulators, like FBA, I put xpadder to be run at the start of windows, and I only mapped the escape button on the combo : LB (hold) + pression on the right stick, as the emulator don't able to map it directly.
I played a lot of games and I never saw a game which used that configuration (Hold LB + pression on right stick) for something, so I don't think it'll ever be a problem and I think I will be able to run xpadder all the time without closing it.
mGalaxy looks really nice anyway
Last edited by davhuit on Mon Aug 12, 2013 6:55 pm, edited 1 time in total.
If you only need to map the escape key you can use this style of autoit script.
with this code you can exit from snes only with joystick (button 1)
But to simplify our work (I m lazzy) , perhaps the dev can add an option to use a sendkey function with the same button we wil use to quit the front end.
eg button 8 to exit Mgalaxy AND Sendkey(Escape)
With this we can keep all ours olds autoits scripts ^^
Code: Select all
Local $joy,$coord,$h,$s,$msg
$joy = _JoyInit()
If $CmdLine[0] == 1 Then
Run ( '"snes9x.exe" -fullscreen "' & $CmdLine[1] & '"' )
$coord=_GetJoy($joy,0)
While $coord[7] <> 1
$coord=_GetJoy($joy,0)
Sleep(500)
WEnd
WinClose ( "Snes9X")
$lpJoy=0 ; Joyclose
EndIf
exit 0
;======================================
; _JoyInit()
;======================================
Func _JoyInit()
Local $joy
Global $JOYINFOEX_struct = "dword[13]"
$joy=DllStructCreate($JOYINFOEX_struct)
if @error Then Return 0
DllStructSetData($joy, 1, DllStructGetSize($joy), 1);dwSize = sizeof(struct)
DllStructSetData($joy, 1, 255, 2) ;dwFlags = GetAll
return $joy
EndFunc
;======================================
; _GetJoy($lpJoy,$iJoy)
; $lpJoy Return from _JoyInit()
; $iJoy Joystick # 0-15
; Return Array containing X-Pos, Y-Pos, Z-Pos, R-Pos, U-Pos, V-Pos,POV
; Buttons down
;
; *POV This is a digital game pad, not analog joystick
; 65535 = Not pressed
; 0 = U
; 4500 = UR
; 9000 = R
; Goes around clockwise increasing 4500 for each position
;======================================
Func _GetJoy($lpJoy,$iJoy)
Local $coor,$ret
Dim $coor[8]
DllCall("Winmm.dll","int","joyGetPosEx", _
"int",$iJoy, _
"ptr",DllStructGetPtr($lpJoy))
if Not @error Then
$coor[0] = DllStructGetData($lpJoy,1,3)
$coor[1] = DllStructGetData($lpJoy,1,4)
$coor[2] = DllStructGetData($lpJoy,1,5)
$coor[3] = DllStructGetData($lpJoy,1,6)
$coor[4] = DllStructGetData($lpJoy,1,7)
$coor[5] = DllStructGetData($lpJoy,1,8)
$coor[6] = DllStructGetData($lpJoy,1,11)
$coor[7] = DllStructGetData($lpJoy,1,9)
EndIf
return $coor
EndFunc
But to simplify our work (I m lazzy) , perhaps the dev can add an option to use a sendkey function with the same button we wil use to quit the front end.
eg button 8 to exit Mgalaxy AND Sendkey(Escape)
With this we can keep all ours olds autoits scripts ^^
Last edited by Aeliss on Mon Aug 12, 2013 8:32 pm, edited 1 time in total.