Search found 26 matches

by Spyke
Wed Mar 02, 2016 7:22 pm
Forum: Need Help?
Topic: VP8, VP9, VP10, VP Physmod5, FP
Replies: 16
Views: 19672

Re: VP8, VP9, VP10, VP Physmod5, FP

Code: Select all

RunWait, %RunMytable%
works fine, VPlaunch close after close VP.
by Spyke
Wed Mar 02, 2016 6:33 pm
Forum: Need Help?
Topic: VP8, VP9, VP10, VP Physmod5, FP
Replies: 16
Views: 19672

Re: VP8, VP9, VP10, VP Physmod5, FP

Will give a try.
If VPlaunch.exe stay active in memory, it can't work in mGalaxy, because mGalaxy will wait for it to return.
Mh, but it works, I tried it many times with different tables and no problem.
After closing mGalaxy it stays active in taskmanager. I can restart mGalaxy and it works again.
by Spyke
Tue Mar 01, 2016 10:26 pm
Forum: Need Help?
Topic: VP8, VP9, VP10, VP Physmod5, FP
Replies: 16
Views: 19672

Re: VP8, VP9, VP10, VP Physmod5, FP

Aeliss thank´s for helping me!

Only one small problem I figured out, VPlaunch.exe stays active in the background, I didn´t know why - but I´m happy, it works.
Maybe it can be solved, any idea?
by Spyke
Tue Mar 01, 2016 10:14 pm
Forum: Need Help?
Topic: VP8, VP9, VP10, VP Physmod5, FP
Replies: 16
Views: 19672

Re: VP8, VP9, VP10, VP Physmod5, FP

Hooray! Got it work :)

It didn´t work with
RunMytable ="%myexe%" -play "%Table%”
instead I have to use
RunMytable ="%myexe%" -play "%Table%

One little difference only delete " at the end.....

For those who want to use the script, here is the working scipt:
#SingleInstance force ...
by Spyke
Tue Mar 01, 2016 6:12 pm
Forum: Need Help?
Topic: VP8, VP9, VP10, VP Physmod5, FP
Replies: 16
Views: 19672

Re: VP8, VP9, VP10, VP Physmod5, FP

Played a little with it and I cant figure out how I create the mytable error.

the actual code is:
#SingleInstance force
SetTitleMatchMode 2
DetectHiddenWindows On
SetWorkingDir %A_ScriptDir%

vpt=vpt
vpx=vpx
playme=/play
editme=/Edit

Table = %1% ;Variable direct table
SplitPath, Table, Tname ...
by Spyke
Mon Feb 29, 2016 10:04 pm
Forum: Need Help?
Topic: VP8, VP9, VP10, VP Physmod5, FP
Replies: 16
Views: 19672

Re: VP8, VP9, VP10, VP Physmod5, FP

Like already told I´m a noob in scripting, but I think the problem is caused by file structure of Visual Pinball.
The tables located in a subfolder called "Tables", see attached picture.
by Spyke
Mon Feb 29, 2016 9:01 pm
Forum: Need Help?
Topic: VP8, VP9, VP10, VP Physmod5, FP
Replies: 16
Views: 19672

Re: VP8, VP9, VP10, VP Physmod5, FP

posted the wrong picture for runmytable, it looks the same like the others.
by Spyke
Mon Feb 29, 2016 8:45 pm
Forum: Need Help?
Topic: VP8, VP9, VP10, VP Physmod5, FP
Replies: 16
Views: 19672

Re: VP8, VP9, VP10, VP Physmod5, FP

I tried it, but didn´t get it work >:(

Deleted %vpdir% from both RunMyTable
and get Error shown in picture without

Added quotation marks to RunMyTable
and get error shown in picture runmytable

Added quotation marks to myexe
and get error shown in picture myexe

Tried it with all versions of ...
by Spyke
Sun Feb 28, 2016 11:11 pm
Forum: Need Help?
Topic: VP8, VP9, VP10, VP Physmod5, FP
Replies: 16
Views: 19672

Re: VP8, VP9, VP10, VP Physmod5, FP

Hi Aeliss,

thank you for your answer.
I did what you told me, but didn´t get it work. I´m a noob to scripting, so be patient with me.

I changed System.xml to following:
<System Type="Arcade">
<Name>Pinball</Name>
<AppPath>C:\Program Files (x86)\Visual Pinball\VPlaunch.exe</AppPath>
<RomPath>C ...
by Spyke
Sun Feb 28, 2016 11:09 am
Forum: Need Help?
Topic: VP8, VP9, VP10, VP Physmod5, FP
Replies: 16
Views: 19672

Re: VP8, VP9, VP10, VP Physmod5, FP

Sorry for the late reply.
Tried different things, butI didn´t get it work untill now......

Let me explain what I want to do.
At the moment there are 3 different versions of Visual Pinball out there, VP9, VP10 and Physmod5. The tables only work with right version of VP.
The same for Future Pinball ...
by Spyke
Wed Dec 30, 2015 12:25 am
Forum: Need Help?
Topic: VP8, VP9, VP10, VP Physmod5, FP
Replies: 16
Views: 19672

VP8, VP9, VP10, VP Physmod5, FP

Hi,

is it possible to start Pinball Tables (VP and FP) with the right Version of VP or FP, like discribed in this tread for Hyperpin?
http://vpuniverse.com/forums/topic/328-tutorial-how-to-select-a-different-version-of-vp-or-fp-when-launch-tables-via-hyperpin/

Maybe it´s possible to use FPLaunch ...
by Spyke
Thu Jul 16, 2015 9:10 pm
Forum: Need Help?
Topic: project64 - load controller config with rom
Replies: 7
Views: 10030

Re: project64 - load controller config with rom

It works!!!! :D
Was a plugin problem, with NRage it didn´t work, with Jabo-DInput it works.
Thank you very much for helping me out.
by Spyke
Thu Jul 16, 2015 6:25 pm
Forum: Need Help?
Topic: project64 - load controller config with rom
Replies: 7
Views: 10030

Re: project64 - load controller config with rom

Will try with this one.
The name of the script was clear, what I meant was the name of the game inside config.ini
I think I must use name of the rom, I will test and give a reply.
by Spyke
Wed Jul 15, 2015 8:23 pm
Forum: Need Help?
Topic: project64 - load controller config with rom
Replies: 7
Views: 10030

Re: project64 - load controller config with rom

Good luck with your RetroBox to bring it back to live.
I have tested, the script and files, but without success... P64 use with all games the settings made least in P64
Some questions:
Do I have to extract the Nrage key or the plugin key ?
Do I have to use the rom name in.ini file or the DB name ...
by Spyke
Sun Jul 12, 2015 4:55 pm
Forum: Need Help?
Topic: project64 - load controller config with rom
Replies: 7
Views: 10030

Re: project64 - load controller config with rom

Ok, thank's I will give a try. What do you mean with "I hope you understand autoit script?
I know how to make .exe with autoit, but that's it....
If I understand right it is possible to use config defaut, plateform and fps. If I need more, I can add them in autoit script with elseif....... and can ...